TUDOM is a psychological model that makes children and adults alike understand the workings of their own mind.
Mental functions are represented by characters, residents of the castle. Similar to the acclaimed Disney movie ‘Inside Out’ - the difference being, TUDOM is focused on the process of learning instead of emotions.
We aim to develop TUDOM into a video game, to reach
the widest possible interactive-audience.
Hear it, and you forget.
See it and you remember.
Do it, and you understand!
Decision making, emotions, memory, planning, motivation, stress, concentration, Eureka-effects are made playable with common game mechanics like quests, levels, combos and perks.
On higher levels players encounter problems such as anxiety, procrastination, panic or disinterest, all of which they can conquer by adapting strategic solutions that match their personality.
Each quest has a direct link to reality helping players to transfer
ingame routines into real life learning techniques.
Skills the player acquires
See problems from outside perspective
Become aware and manage own emotions
Tackle problems instead of avoiding them
Transform obstacles into inspiring challenges
Self regulate learning to form positive habits
It started in a faraway land…
Five years ago, a Hungarian school psychologist Katalin Huszar searched for a cognitive model that could help imagine teachers the mental processes. But only highly scientific models were available.
So, she developed a technique easy enough to understand even by school children. With participation of 5 psychologist and over 30 teachers in 10 primary schools, and over 400 students, this model evolved into a working method.
The experiences of Covid-19 lockdown and home learning showed the need for a digitalised version of the method. So we decided to adapt it into a videogame to reach global audience.
The quest has just begun!
The video used concept art, while the 3D end scene is meant to share our vision about the quality of gameplay visuals.
Currently, we are working on transforming the real mental processes into dynamic and rewarding gameplay mechanics
After go live, we plan to involve schools, teachers and psychologists to gather experiences and further develop TUDOM into a multiplayer game.
The endgoal is a free-to-use mobile app, fit to support any educational system in the world.
The science behind the method
TUDOM is a metacognitive method, based on Baddeley’s working memory model.
The castle and character customisation uses the symbolic techniques of Guided imagery KIP therapy.
Quest mechanics are built on the dynamic elements of fairy tales and Self-memory System.
It’s overall approach uses Positive psychology, aiming at self-regulated learning through inspiring intrinsic motivation.
Focuses on enhancing the learning process, by avoiding representations of mental illnesses, or encouraging self-therapy.
Fellow heroes needed!
Learning is the most fundamental feature of human development. Transforming it from a burden into a self-rewarding experience, is one of the few entirely pure and generous goals we can imagine. Making TUDOM’s psychological method transparent and open for scientific debate, we are eager to start healthy discussions on the topic.